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  <title>user at Brave New Films</title>
  <link href="http://bravenewfilms.org/topics/user" rel="self"/>
  <id>http://bravenewfilms.org/topics/user</id>
  <updated>2008-12-01T16:28:40Z</updated>
  <entry>
    <title>kaioo.com: the first REAL Social Community - donating ALL profits to charities. Myspace and Facebook were yesterday - Join now and be truly social! ;-)</title>
    <link href="http://bravenewfilms.org/blog/54170-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/54170-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social</id>
    <updated>2008-12-01T16:28:40Z</updated>
    <author>
      <name>FelixGrebenstein</name>
    </author>
    <content type="html">

  &lt;object width="375" height="308"&gt;&lt;param name="movie" value="http://www.youtube.com/v/09lAw1k0nD8&amp;border=0&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/09lAw1k0nD8&amp;border=0&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="375" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;



&lt;a href="/blog/54170-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/65740" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;&lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt; will be a place where you want to take all your friends to. Even make new friends waiting for the bus, in the queue of the supermarket or while getting your teeth fixed - just to be able to invite them to kaioo. It will be a pleasurable feeling - to know, that, with your help, more and more users, perhaps the friends of the friends your friends, are joining kaioo.com. It will be exciting, when you log in to your account to check your messages and know, that this will help to generate more money for charities. And you'll be the one who decides, which charity organizations will get the money. You can vote for as much charities as you want by joining special groups.&lt;/p&gt;

&lt;p&gt;Every Social Community X lives off the user. Of course, they invest a lot of brains and esthetics - not to mention sleepless nights - into giving you an engaging platform. They also spend huge amounts of money for advertisement. But at the end without you they have nothing but thrown-out money. You are the capital. You are the marketing And the marketers.
&lt;br /&gt;And you do a good job. By joining group after group, inviting your friends, sharing your interests, pasts, and posts you give Facebook and MySpace substance. While doing exactly the same with &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt;  you help solving the world's problems. Now also the network effect kicks in and you can even tell your 450 friends, which you wouldn't have if not for MySpace, Facebook or whatever, to join the Real Social Community. All there is left then, is the decision to which charities the Money goes to. And it will definitely be a lot money, Social Communities earn about US$ 2 Billion per year.
&lt;br /&gt;Take a second to digest this: You are the ones who generate that much wealth - just by being human and communicating with your friends. kaioo is now giving you the platform to be generous with it!&lt;/p&gt;

&lt;p&gt;Join &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt; and spread the word!&lt;/p&gt;

&lt;p&gt;------------------------------------&lt;/p&gt;

&lt;p&gt;You're probably a member of some Social Network. Did you ever wonder how much money these networks make? 2 Billion US$ every year! Generated by YOU! Imagine what could be done with all that money! We create all the content of Social Networks. We spread the world. But the big companies cash in on what we created. Wouldn't it be great if we - the users - could decide what is done with the earnings? We could use the money to help solve the world's problems. ...like starvation ...and global warming. To make this possible we need: our own Social Community and users supporting the project.
&lt;br /&gt;Two guys donated 500000 &#8364; as start up capital In November 2007 &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt;  launched as the first REAL Social Community.
&lt;br /&gt;kaioo.com is FOR FREE and donates ALL advertising money to charities! Our users help to develop the network, decide about the donations and have full control over the privacy rules. A community that is fully independent and does not give your data to third parties! Now, after months of development and with support by thousands of its users kaioo has become THE Social Network we've been waiting for
&lt;br /&gt;providing all the features we're looking for. At this very moment, users from all over the world are discussing ways to make kaioo even better.
&lt;br /&gt;The time has come to be truly social! Make it possible!&lt;/p&gt;

&lt;p&gt;Join &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Music by hobby&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/54170-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>kaioo.com: the first REAL Social Community - donating ALL profits to charities. Myspace and Facebook were yesterday - Join now and be truly social! ;-)</title>
    <link href="http://bravenewfilms.org/blog/54168-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/54168-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social</id>
    <updated>2008-12-01T16:28:40Z</updated>
    <author>
      <name>FelixGrebenstein</name>
    </author>
    <content type="html">

  &lt;object width="375" height="308"&gt;&lt;param name="movie" value="http://www.youtube.com/v/telPCWi8Tps&amp;border=0&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/telPCWi8Tps&amp;border=0&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="375" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;



&lt;a href="/blog/54168-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/65738" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;&lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt; will be a place where you want to take all your friends to. Even make new friends waiting for the bus, in the queue of the supermarket or while getting your teeth fixed - just to be able to invite them to kaioo. It will be a pleasurable feeling - to know, that, with your help, more and more users, perhaps the friends of the friends your friends, are joining kaioo.com. It will be exciting, when you log in to your account to check your messages and know, that this will help to generate more money for charities. And you'll be the one who decides, which charity organizations will get the money. You can vote for as much charities as you want by joining special groups.&lt;/p&gt;

&lt;p&gt;Every Social Community X lives off the user. Of course, they invest a lot of brains and esthetics - not to mention sleepless nights - into giving you an engaging platform. They also spend huge amounts of money for advertisement. But at the end without you they have nothing but thrown-out money. You are the capital. You are the marketing And the marketers.
&lt;br /&gt;And you do a good job. By joining group after group, inviting your friends, sharing your interests, pasts, and posts you give Facebook and MySpace substance. While doing exactly the same with &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt;  you help solving the world's problems. Now also the network effect kicks in and you can even tell your 450 friends, which you wouldn't have if not for MySpace, Facebook or whatever, to join the Real Social Community. All there is left then, is the decision to which charities the Money goes to. And it will definitely be a lot money, Social Communities earn about US$ 2 Billion per year.
&lt;br /&gt;Take a second to digest this: You are the ones who generate that much wealth - just by being human and communicating with your friends. kaioo is now giving you the platform to be generous with it!&lt;/p&gt;

&lt;p&gt;Join &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt; and spread the word!&lt;/p&gt;

&lt;p&gt;--------------------------------------------&lt;/p&gt;

&lt;p&gt;You're probably a member of some Social Network. Did you ever wonder how much money these networks make? 2 Billion US$ every year! Generated by YOU! Imagine what could be done with all that money! We create all the content of Social Networks. We spread the world. But the big companies cash in on what we created. Wouldn't it be great if we - the users - could decide what is done with the earnings? We could use the money to help solve the world's problems. ...like starvation ...and global warming. To make this possible we need: our own Social Community and users supporting the project.
&lt;br /&gt;Two guys donated 500000 &#8364; as start up capital In November 2007 &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt;  launched as the first REAL Social Community.
&lt;br /&gt;kaioo.com is FOR FREE and donates ALL advertising money to charities! Our users help to develop the network, decide about the donations and have full control over the privacy rules. A community that is fully independent and does not give your data to third parties! Now, after months of development and with support by thousands of its users kaioo has become THE Social Network we've been waiting for
&lt;br /&gt;providing all the features we're looking for. At this very moment, users from all over the world are discussing ways to make kaioo even better.
&lt;br /&gt;The time has come to be truly social! Make it possible!&lt;/p&gt;

&lt;p&gt;Join &lt;a href="http://www.kaioo.com"&gt;www.kaioo.com&lt;/a&gt; &lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/54168-kaioo-com-the-first-real-social-community-donating-all-profits-to-charities-myspace-and-facebook-were-yesterday-join-now-and-be-truly-social"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>Weinberger, Mossberg and Keen - Ethics and the Internet</title>
    <link href="http://bravenewfilms.org/blog/21202-weinberger-mossberg-and-keen-ethics-and-the-internet" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/21202-weinberger-mossberg-and-keen-ethics-and-the-internet</id>
    <updated>2008-10-19T09:30:00Z</updated>
    <author>
      <name>FORAtv</name>
    </author>
    <content type="html">

  &lt;object width="375" height="308"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yPKZ4xyHu0o&amp;border=0&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/yPKZ4xyHu0o&amp;border=0&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="375" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;



&lt;a href="/blog/21202-weinberger-mossberg-and-keen-ethics-and-the-internet"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/20921" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;Complete video at: &lt;a href="http://fora.tv/2007/09/27/David_Weinberger_and_Andrew_Keen"&gt;fora.tv&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Technology writers David Weinberger, Walt Mossberg and Andrew Keen discuss ethics and the internet.&lt;/p&gt;

&lt;p&gt;-----&lt;/p&gt;

&lt;p&gt;Reflections and Debate with David Weinberger, Andrew Keen and Walter Mossberg.&lt;/p&gt;

&lt;p&gt;In this keynote presentation, Dr. David Weinberger offers a profound contribution to understanding the impact of the digital revolution, as well as a probing exploration of how we create meaning in the world.&lt;/p&gt;

&lt;p&gt;As author of "Everything is Miscellaneous," Weinberger shows audiences that we have only begun to understand how the Web is transforming business and the world around it.&lt;/p&gt;

&lt;p&gt;In "The Cult of the Amateur," Keen aims to show how today's Internet is killing our culture and assaulting our economy. - PICNIC'07&lt;/p&gt;

&lt;p&gt;David Weinberger currently writes for weblogs, articles for Wired, Salon, USAToday, Esther Dyson's Release 1.0, and many more. His book "Everything Is Miscellaneous: The Power of the New Digital Disorder" was published by Times Books in May 2007. During the 2004 presidential campaign, he was Senior Internet Advisor to the Howard Dean campaign, consulting on Internet policy. In 2004 he was made a Fellow at Harvard's prestigious Berkman Institute for Internet &amp; Society.&lt;/p&gt;

&lt;p&gt;Andrew Keen is a Silicon Valley author, broadcaster and entrepreneur. He is the author of "The Cult of the Amateur: How the Internet is Killing our Culture." Andrew is a prominent media personality who has appeared on the Colbert Report, McNeil-Lehrer Newsnight show, The Today Show, Fox News, CNN International, NPR&#8217;s Weekend Edition, BBC Newsnight and many other television and radio shows in America and overseas.&lt;/p&gt;

&lt;p&gt;Walt Mossberg writes two columns, and edits a third, for the Wall Street Journal. He also publishes periodic interviews for the Journal, and occasional blog posts on this site. With Kara Swisher, he co-produces and co-hosts D: All Things Digital, a major high-tech and media conference.&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/21202-weinberger-mossberg-and-keen-ethics-and-the-internet"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>Will Wright and Brian Eno - Spore Metaverse</title>
    <link href="http://bravenewfilms.org/blog/5717-will-wright-and-brian-eno-spore-metaverse" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/5717-will-wright-and-brian-eno-spore-metaverse</id>
    <updated>2008-10-15T03:31:23Z</updated>
    <author>
      <name>FORAtv</name>
    </author>
    <content type="html">

  &lt;object width="375" height="308"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7t0kuvz5x_4&amp;border=0&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7t0kuvz5x_4&amp;border=0&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="375" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;



&lt;a href="/blog/5717-will-wright-and-brian-eno-spore-metaverse"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/4991" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;Complete video at: &lt;a href="http://fora.tv/fora/showthread.php?t=451"&gt;fora.tv&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;"The Sims" designer Will Wright demonstrates the user-created "metaverse" from his latest game, "Spore," with additional commentary by musician Brian Eno.&lt;/p&gt;

&lt;p&gt;-----&lt;/p&gt;

&lt;p&gt;Will Wright and Brian Eno on "Playing with Time."&lt;/p&gt;

&lt;p&gt;In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation.&lt;/p&gt;

&lt;p&gt;Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born.&lt;/p&gt;

&lt;p&gt;The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundaton&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/5717-will-wright-and-brian-eno-spore-metaverse"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>Will Wright and Brian Eno - Spore Creature Demo</title>
    <link href="http://bravenewfilms.org/blog/5718-will-wright-and-brian-eno-spore-creature-demo" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/5718-will-wright-and-brian-eno-spore-creature-demo</id>
    <updated>2008-10-15T03:31:20Z</updated>
    <author>
      <name>FORAtv</name>
    </author>
    <content type="html">

  &lt;object width="375" height="308"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8PXiNNXUUF8&amp;border=0&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/8PXiNNXUUF8&amp;border=0&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="375" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;



&lt;a href="/blog/5718-will-wright-and-brian-eno-spore-creature-demo"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/4992" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;Complete video at: &lt;a href="http://fora.tv/fora/showthread.php?t=451"&gt;fora.tv&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;"The Sims" designer Will Wright demonstrates the character-creation phase from his latest game, "Spore," with additional commentary by musician Brian Eno.&lt;/p&gt;

&lt;p&gt;-----&lt;/p&gt;

&lt;p&gt;Will Wright and Brian Eno on "Playing with Time."&lt;/p&gt;

&lt;p&gt;In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation.&lt;/p&gt;

&lt;p&gt;Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born.&lt;/p&gt;

&lt;p&gt;The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundation&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/5718-will-wright-and-brian-eno-spore-creature-demo"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>Will Wright and Brian Eno - Generative Systems</title>
    <link href="http://bravenewfilms.org/blog/5715-will-wright-and-brian-eno-generative-systems" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/5715-will-wright-and-brian-eno-generative-systems</id>
    <updated>2008-10-15T03:31:27Z</updated>
    <author>
      <name>FORAtv</name>
    </author>
    <content type="html">

  &lt;object width="375" height="308"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UqzVSvqXJYg&amp;border=0&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/UqzVSvqXJYg&amp;border=0&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="375" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;



&lt;a href="/blog/5715-will-wright-and-brian-eno-generative-systems"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/4989" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;Complete video at: &lt;a href="http://fora.tv/fora/showthread.php?t=451"&gt;fora.tv&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno.&lt;/p&gt;

&lt;p&gt;-----&lt;/p&gt;

&lt;p&gt;Will Wright and Brian Eno on "Playing with Time."&lt;/p&gt;

&lt;p&gt;In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation.&lt;/p&gt;

&lt;p&gt;Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born.&lt;/p&gt;

&lt;p&gt;The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundation&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/5715-will-wright-and-brian-eno-generative-systems"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>Jimmy Wales - Two Views of the "Wiki" Concept</title>
    <link href="http://bravenewfilms.org/blog/5705-jimmy-wales-two-views-of-the-wiki-concept" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/5705-jimmy-wales-two-views-of-the-wiki-concept</id>
    <updated>2008-10-15T03:31:31Z</updated>
    <author>
      <name>FORAtv</name>
    </author>
    <content type="html">

  &lt;object width="375" height="308"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9CtaVkzNPiA&amp;border=0&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9CtaVkzNPiA&amp;border=0&amp;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="375" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;



&lt;a href="/blog/5705-jimmy-wales-two-views-of-the-wiki-concept"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/4979" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;Complete video at: &lt;a href="http://fora.tv/fora/showthread.php?t=459"&gt;fora.tv&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Wikipedia founder Jimmy Wales contrasts two predominant views surrounding the "wiki" concept: the "Emergent Phenomena" model and the user "Community" point-of-view.&lt;/p&gt;

&lt;p&gt;-----&lt;/p&gt;

&lt;p&gt;Vision: Wikipedia and the Future of Free Culture&lt;/p&gt;

&lt;p&gt;Vision is one of the most powerful forms of long-term thinking. Jimmy Wales, founder and president of the all-embracing online encyclopedia Wikipedia, examines how vision drives and defines that project and its strategy - and how it fits into the even larger world and prospects of "free culture."&lt;/p&gt;

&lt;p&gt;"The design of Wikipedia," said its founder and president Jimmy Wales, "is the design of community."&lt;/p&gt;

&lt;p&gt;When Wikipedia was started in 2001, all of its technology and software elements had been around since 1995. Its innovation was entirely social - free licensing of content, neutral point of view, and total openness to participants, especially new ones. The core engine of Wikipedia, as a result, is "a community of thoughtful users, a few hundred volunteers who know each other and work to guarantee the quality and integrity of the work."&lt;/p&gt;

&lt;p&gt;Wikipedia, already enormous, continues to accelerate its growth. It is one of the top 20 websites, with 5 billion page views monthly. As an encyclopedia, it is larger than Britannica and Encarta combined and is now in so many languages, only 1/3 of the total Wikipedia is in English. When Wales went to Taiwan last week, strangers recognized him on the train, and 1,200 came to his talk. (One attraction to a Chinese audience is that Wikipedia takes the position of "no compromise with censors, ever.")&lt;/p&gt;

&lt;p&gt;The free licensing of Wikipedia content means that it is free to copy, free to modify, free to redistribute, and free to redistribute in modified forms, with attribution links. This is in service to the Wikipedia vision "to create and distribute a free encyclopedia of the highest possible quality to every single person on the planet in their own language." One byproduct is that Wikipedia's success is helping shift the terms of the copyright debate, in a public-good direction - The Long Now Foundation&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/5705-jimmy-wales-two-views-of-the-wiki-concept"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>Philip Rosedale - Creators vs. Consumers in Second Life</title>
    <link href="http://bravenewfilms.org/blog/5688-philip-rosedale-creators-vs-consumers-in-second-life" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/5688-philip-rosedale-creators-vs-consumers-in-second-life</id>
    <updated>2008-10-15T03:31:31Z</updated>
    <author>
      <name>FORAtv</name>
    </author>
    <content type="html">

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&lt;a href="/blog/5688-philip-rosedale-creators-vs-consumers-in-second-life"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/4962" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;Complete video at: &lt;a href="http://fora.tv/fora/showthread.php?t=557"&gt;fora.tv&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Linden Lab founder and CEO Philip Rosedale discusses the unique creative opportunities offered to users of the online virtual world "Second Life."&lt;/p&gt;

&lt;p&gt;-----&lt;/p&gt;

&lt;p&gt;Second Life: What Do We Learn If We Digitize EVERYTHING?&lt;/p&gt;

&lt;p&gt;What is real life coming to owe digital life?&lt;/p&gt;

&lt;p&gt;After a couple years in the flat part of exponential growth, the steep part is now arriving for the massive multi-player online world construction kit called "Second Life." With 1.7 million accounts, membership in "Second Life" is growing by 20,000 per day. The current doubling rate of "residents" is 7 months, still shortening, which means the growth is (for now) hyperexponential.&lt;/p&gt;

&lt;p&gt;For this talk the founder and CEO of "Second Life," Philip Rosedale, tried something new for him - a simultaneous demo and talk. His online avatar, "Philip Linden," was on the screen showing things while the in-theater Philip Rosedale was conjecturing about what it all means. "This is a game of 'Can I interest you more in what I'm saying than what's going on on the screen?'"&lt;/p&gt;

&lt;p&gt;He showed how new arrivals go through the "gateway" experience of creating their own onscreen avatar, explaining that because intense creativity is so cheap, easy, and experimental, the online personas become strongly held. "You can have multiple avatars in 'Second Life,' but the overall average is 1.25 avatars per person." The median age of users is 31, and the oldest users spend the most time in the world (over 80 hours per week for 10 percent of the residents). - The Long Now Foundation&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/5688-philip-rosedale-creators-vs-consumers-in-second-life"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
  <entry>
    <title>Philip Rosedale - Second Life Object Creation Demo</title>
    <link href="http://bravenewfilms.org/blog/5689-philip-rosedale-second-life-object-creation-demo" rel="alternate"/>
    <id>http://bravenewfilms.org/blog/5689-philip-rosedale-second-life-object-creation-demo</id>
    <updated>2008-10-15T03:31:33Z</updated>
    <author>
      <name>FORAtv</name>
    </author>
    <content type="html">

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&lt;a href="/blog/5689-philip-rosedale-second-life-object-creation-demo"&gt;&lt;img src="http://bravenewfilms.org/pictures/medium/4963" width="140" height="105" border="0" align="left" style="border: solid 1px black;" /&gt;&lt;/a&gt;


&lt;div class="post_content"&gt;

&lt;p&gt;Complete video at: &lt;a href="http://fora.tv/fora/showthread.php?t=557"&gt;fora.tv&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Linden Lab founder and CEO Philip Rosedale demonstrates object creation in the online virtual world "Second Life."&lt;/p&gt;

&lt;p&gt;-----&lt;/p&gt;

&lt;p&gt;Second Life: What Do We Learn If We Digitize EVERYTHING?&lt;/p&gt;

&lt;p&gt;What is real life coming to owe digital life?&lt;/p&gt;

&lt;p&gt;After a couple years in the flat part of exponential growth, the steep part is now arriving for the massive multi-player online world construction kit called "Second Life." With 1.7 million accounts, membership in "Second Life" is growing by 20,000 per day. The current doubling rate of "residents" is 7 months, still shortening, which means the growth is (for now) hyperexponential.&lt;/p&gt;

&lt;p&gt;For this talk the founder and CEO of "Second Life," Philip Rosedale, tried something new for him - a simultaneous demo and talk. His online avatar, "Philip Linden," was on the screen showing things while the in-theater Philip Rosedale was conjecturing about what it all means. "This is a game of 'Can I interest you more in what I'm saying than what's going on on the screen?'"&lt;/p&gt;

&lt;p&gt;He showed how new arrivals go through the "gateway" experience of creating their own onscreen avatar, explaining that because intense creativity is so cheap, easy, and experimental, the online personas become strongly held. "You can have multiple avatars in 'Second Life,' but the overall average is 1.25 avatars per person." The median age of users is 31, and the oldest users spend the most time in the world (over 80 hours per week for 10 percent of the residents). - The Long Now Foundation&lt;/p&gt;
&lt;/div&gt;


  &lt;a href="/blog/5689-philip-rosedale-second-life-object-creation-demo"&gt;Watch the video&lt;/a&gt;
    </content>
  </entry>
</feed>
